devFitForAll

A collaborative online platform for serious game development with and for older people.

webFitForAll is a project that introduces a collaborative serious gaming platform as a service, composed of software toolkits that integrates common serious games functionalities. It enables third parties to build, commercialise, research, evaluate and exploit serious games (SG) in an agile, stable and standardised way. webFitForAll promotes co-creation of serious games by bringing together all stakeholders early enough. The foreseen stakeholders are: SMEs and freelancer developers: Time and cost efficient SGs agile development. Stable common software and hardware handling processes. Access to remotely acquired feedback and new ideas from elderly users and healthcare professionals. Research groups, academia and research projects: Reliable low cost development tool to conduct research. Easy market penetration on sucessful results. Find enterprises or start-ups that can adopt their product or research results. Ageing citizens: A variety of SGs to select from. SGs tailored to them. Have a say to the serious games’ evolution as beta testers (providing their feedback) of the new games for free, putting patients in the driving seat in accordance with what is promoted by the Digital Single Market. Healthcare Professionals: A growing library of SGs to select from and to work with. Set the rules for the SGs design. Living Labs, pilot sites, patients associations: Join the community as a trial site and broaden the network by creating your own cluster of stakeholders, collaborate trans-nationally with other researchers/LLs, experiment with SGs co-creation methodologies

Develop a serious game in 3 simple steps:

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Get ideas & guidelines, use the online toolkit & develop your own serious game

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Test it online, anytime, anywhere by simulating users and interactions

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Deploy it on the market with a single click - get instant feedback from a network of real senior users


Why serious games for older people are not a market mainstream yet?

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Cost

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Complexity of pilot trials

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Recruitment

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Protocol design

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Ethical issues

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Trust with elders

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Knowledge of the demand

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Resilient users for prototypes

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Users for beta testing

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Technical support


What we offer

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Common serious games platform

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Development toolkits for agile development

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User interaction simulation without buying equipment

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Guidelines/recommendations

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Programming library for common functionalities

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Access to user’s feedback from all over the world

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Existing network of older people

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Serious games market place


Join the community!

Are you a developer or SME?

  • Time and cost efficient agile development
  • Accelerating testing and debugging by smart user simulation
  • Fast go/no-go decision
  • Publish on the serious games’ market with a single click
  • Access to feedback from elderly users
  • Synergies with other researchers and SMEs
  • Promotion of games to older people for a free period

Are you an academic or a research group?

  • Reliable and low cost tool for conducting research
  • Easy market penetration on successful research results
  • Improve serious games algorithms with smart user simulation
  • Attract enterprises and start-ups to adopt your results
  • Promote and prove your research protocols efficacy with publications

Are you an aged person?

  • No subscription fees (pay-per-use model)
  • Access to a wide variety of serious games tailored to you
  • Have a say to the serious games evolution with you feedback

Are you a healthcare professional?

  • Access to a growing library of serious games to work with
  • Set the rules for serious games design
  • Design and evaluate your own protocols by combining diverse serious games
  • Use protocols with proven efficacy

  • Join the community as a trial site
  • Support and collaborate with other researchers and developers
  • Deliver high quality services to your senior members
  • Experiment with serious games and co-creation methodologies


More details!

Thess-AHALL combines social innovation with healthcare advancements by employing gamification techniques in order to bring together all the stakeholders. The continuously growing network of elderly people playing serious game and the healthcare professional advising and experimenting is being opened by Thess-AHALL to other researchers to remotely develop and experiment their serious games through the webFitForAll platform (http://www.fitforall.gr/dev). Other living labs can also join as trial sites supporting and collaborating with other researchers and developers, delivering high quality services to their senior members and experimenting with serious games and co-creation methodologies.

    Contact us

  • thessahall [at] gmail.com